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aecd9d6ae7 Fog calculation Variance shadow mapping vs. Ravager . Stacks that have the teleport ability cannot teleport into the siege tower. You miss out on a couple unimportant gameplay elements like Dynasty weapons, but the game is fully playable without worry about servers going offline, and you don't have that stupid 10 save-file restriction in offline mode. Weekly Growth increased to 6 (from 5) Health increased to 25 (from 22) Might Defense increased to 6 (from 5) Magic Defense reduced to 5 (from 6) Luck increased to 18 (from 19) Cost reduced to 135 (from 140) .
The portraits that can be redeemed from Uplay are also present in the Altar of Wishes. DONT FORGET to uninstall before applying any OFFICIAL patch. Stronghold . On a time limited combat, after the time runs out and you didnt start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower An area on the map can be accessed without defeating the stack defending it The "Doom" skill takes too long before it kills the enemy stack Inconsistency between the tooltip for the ability "Rush!" and the effect The "Pathfinding" ability does not reduce penalty on rough terrain. In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it. The tooltip for the last achievements tab was not localized Wrong tooltip for the "Fire Ball" ability. Skirmish AI tweaks . <-----CLICKY to SEE IT! Send Instant Message Send E-Mail View Profile Quote Reply Link .